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AI Insights · Timothy · April 2024

Top 5 Third Person Games on Android in Ecuador, Q1 2024

Discover the performance of the top 5 third-person games on Android in Ecuador during the first quarter of 2024, including trends in downloads, revenue, and active users.

Top 5 Third Person Games on Android in Ecuador, Q1 2024

The first quarter of 2024 saw notable trends in the performance of the top 5 third-person games on the Android platform in Ecuador. The data, provided by Sensor Tower, reveals insights into weekly downloads, revenue, and active users for these popular titles.

Free Fire: 7th Anniversary experienced a dynamic quarter. Weekly revenue varied, peaking at approximately $33K in late January and ending the quarter at around $17K. Weekly downloads showed significant growth towards the end, climbing from 41.2K in early January to nearly 58K by the last week of March. Active users also increased, starting at 2.4M and reaching nearly 2.8M.

PUBG MOBILE had a steady performance with its weekly revenue ranging from $1.3K to $2K. Downloads saw a notable spike in late January, reaching over 15K, before stabilizing around 9K by the end of the quarter. Active users followed a similar trend, peaking at 74.4K in late January and maintaining around 64.6K in the final week of March.

War Robots Multiplayer Battles showed a relatively consistent revenue pattern, averaging around $1.4K to $1.7K weekly. Downloads fluctuated, with a high of 6K in early January and a low of 2.5K in early February. Active users experienced a decline from 25.9K at the start to 21.7K by the end of March.

Genshin Impact displayed varied revenue, peaking at $2K in late January before dropping to around $888 by the end of March. Downloads remained relatively stable, averaging around 2K weekly. Active users showed a slight increase, starting at 35.6K and ending at 35.4K.

Stumble Guys had a mixed quarter. Weekly revenue fluctuated, peaking at $946 in late February and ending at $442. Downloads were impressive, with a significant spike to nearly 30K in the last week of March. Active users saw a decline from 101.5K in early January to 93.3K by the end of the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Ecuador. For more detailed analytics and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024